Typical Michigan woods track.
Parked
Blursville
Standing on top of the blurry jump
Side shot of the table ramp
The end of the table and turn #1
Side view of turn one
Exiting 1 and looking up to 2
Side of 2
The view out of 2
The double ramp
Side view of the double
The double landing and a view of 3
Still heading to 3
3!
Further into 3
Exit 3
The entrance to 4
Exiting 4
Closer to the jump
Standing on the ramp
Multi 5
Exit 5
After the double 6 dead ahead
90 degree left
Abrupt changes!
The doudle doubles and entrance to 7
7
Exiting 7
Entering 8
Side view of 8
Exiting 8
Through the whoops
Groovy Jump Baby!
Standing on top of mount groovy
Ramp city double
The tip of the ramp
Hardway hiway
Further approach to 9
9
Exiting 9
Clay whoops and the kicker
Standing on mud table
Heading towards 10
10
Gas it and go.
11
Side of 11
Slot-car table
Step city
12
Sweeping left 13
Out of 13 heading to an up-hill left turn double jump
Closer view of 14
The landing
View of 15
Turn and jump
The big drop off table
The ramp of the table
The edge
16
Oh yeah!
There's the landing
Heading towards 17
17
The final step table
The end of the step table and back to the starting whoops
Lots of trees, sand, corners and jumps. The land owner has put a ton of dozer time in on this track.
There's plenty of trees and open area to park. One of the corners on the little mini track is visable behind my van.
I don't know what happened here. This is the view to the right of where I took the van shot. It's the starting of the track. A set of well worn whoops and the first double/triple.
If you were jumping it the landing area is out about 1/2 way in the picture. The wide tabletop in view and turn one right after.
A good percentage of the corners have multi lines. The track has already changed from clay in the whoops to deep sand at this turn.
Deep wallowy, HP robbing sand!
More nasty sand and a 180 degree turn
Thick sand and a big double coming up
You gotta go to make this one. It's sand the whole way.
It's quite a distance and you have to be on the gas hard cause of the sand.
This is slightly down hill. Pretty deep braking bumps form in the soft sand.
Again, multi lines and deep sand.
It's almost 180 degrees
A sandy straight heading to 4.
More sand! And another 180 degree turn. A little regular dirt mixed in for this turn.
A well worn double/triple in the view and 5 right after.
It's in need of work for sure. You can see the double through the worn part of the ramp. The triple is in the distance and I'd want a much larger front brake disc to attempt it. <g>
A better view of the double and triple entering turn 5. Yep, another sandy 180.
Pick a line and go WFO!
Leaving 5 is a sand double and a view of 6, the last deep sand corner.
This is the final deep sand straight.
Deep sand lines make you fight for front end control. It's WFO or wallow like a moped.
We're exiting 6. A packed double double is in the distance followed by a nice wide hard packed 90 degree berm. The track starts a transition here to a lot more clay.
Easy double doubles and a nice hard packed tall berm.
You can see the difference in the ground. A lot more clay mixed in. Nice berm!
Heading up to 8. The ground stays wet under the trees.
A step up turn into a nice low bermed turn.
You can see the angle of the rise coming into 8 a lot better from this picture.
Some deep medium packed whoops which progressively deepen. This starts the "back straight" section of the track.
A grooved up jump in the distance. The ground is getting pretty hard beyond the jump.
Good practice for those paranoid of ruts. That would be me.
That glow in the distance is the sering sun reflection off of really hard dirt double jump. It's a super kicker. This one caused me to go another couple of clicks stiffer on the rebound.
You could go to the moon with proper throttle application I think.
The double landing in the disdance. It might as well be pavement after the landing.
Choppy cross ruts entering 9 probably made by 1848 gold rush wagons. <g> Yeah, it's dusty here.
Yep, another sharp 90 bermed turn.
You can see the dark cross spots where water sits in the braking whoops.
A little kicker double/lake table top in the view.
The top of the jump has a table and water sits in the depression and makes funky mud.
You can see the hard dusty compound of the clay. Another jump in the distance turning slightly right in flight.
Still hard dirt but a blip of sand is coming up.
Clay inside and sand outside. The up hill to the left is hard packed.
Up the hill and slightly to the right WFO!
You're coming in hot. You have to decide go tight or go wide.... I like it wide. Major WFO berm. You come out flying!
Too cool!
Line her up good. A table with multi step downs for those who like to go straight up and right back down at different levels.
Kinda hard to see but they are there. 12 is in the distance. Notice the nasty little rail on the top of the low berm. It's a hard one made of clay.
Yep, hard stuff but fun none the less.
Bad number.... bad corner. We spent time here draining off water that sits. Whooped and sandy after the apex.
OK, it's only a double if you're doing it.
It's got a nice rain groove in the center for good measure. <g>
Yeah right! You'd have to be flying and turning left to boot to make it over that edge and it would be a flat landing. I think not.
A flat left 90 with a tiny berm.
A quick left out of 15 and a step ramp jump. Kids would probably nail it and try to triple. Not me.
This is a cool jump. Kinda like Killer at Big Air but not as long. It's fun to float over and down the other side.
You can see the drop off and the 16 u-turn berm wall. Way fun if you are leading. <g>
This is another cool turn. It's soft enough to leave to power on all the way through. Gives you that Ricky feeling all over.
This is, so far, my favorite jump. WFO left flying jump up double. Kewl!
I'm trying to practice nose low landings here. Damn I'm a chicken! <LOL>
Gas it hard and brake hard on hard ground.
Right berm and quick stepped short table.
Almost done!
That was it! There are actually more turns if you count all the little vering right anf lefts out on the track. I only really counted them if they were at least 90 degrees. Pretty cool track huh? $5 to ride all day. :-)
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Typical Michigan woods track.
Lots of trees, sand, corners and jumps. The land owner has put a ton of dozer time in on this track.